Game Log 4 - Create

1. Name of the method
Playable prototype
2. Outcomes/decisions
Our main focus on the create stage was to make a “simple” version of our ideas. We started by making a very simple version of the flow in figma, before jumping in to visual studio code. Using our early Figma prototype, we conducted a few playtests that went smoothly and gave us a quick insight into how players feel when experiencing our "game”.
When we jumped into VS Code, we already had the main elements of the background and other essentials for the game in place. We put a lot of focus on the aesthetics, drawing inspiration from the Rainbow Panorama. With that in mind, we began coding with the first goal of creating a player that could move within the world we had designed.
After talking with some of the experts, we decided to create a brief overview to distinguish between what was essential and what was more of a nice-to-have. Due to time constraints, we trimmed down certain features and focused on building a basic, functional game that effectively showcases our core idea, making it ready to pitch.
At the end of the day, we splitted the work a bit, since we had a bit of time trouble i would say. Making one work on the pitch, one on the devLog and some on the Coding. To the end we sat all four of us, working on the coding trying to figure out our last coding issues.
3. Process documentation
Final pitch
“You've just turned 18 and gained your independence. With independence comes many choices - some small, some life-changing. Make the right decisions to shape a bright future!”
Our game is inspired by the artwork Your Rainbow Panorama, which changes the way we see the city depending on where we stand within the rainbow.
At the start of the game, you receive a random color filter that determines the opportunities available to you. Just like in life, your starting point will be different. The goal is to make the right choices to reach university rather than ending up in prison. The screen's filter will shift between red and blue depending on your decisions - leaning more toward university or prison.
However, the filter doesn’t just change color; it also influences what choices are visible. For example, a player with a strong red filter might find some red-tinted options (which represent pathways to university, like books symbolizing a library) hidden or less noticeable.
Our game explores themes of equality and freedom through roleplay, highlighting how both personal choices and the luck of one’s starting position shape opportunities, just like in real life.
"You’re studying at the university and working toward a promising future.” or “You made the wrong choices and ended up in prison.”
“Do you want to try again?"
Screenshots from the game:
Get Your Filtered Life
Your Filtered Life
Link to TryMe: https://editor.p5js.org/maria202005373/full/3i7THVVTF
Status | Released |
Author | GameJamGroup6 |
More posts
- Game Log 3 - Imagine52 days ago
- Game Log 2 - Play52 days ago
- Game Log 1 - Experience54 days ago
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